;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
3       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
--------------------------,5, 0,  no,  no,   3, 4    ; AFl  0
Education,                 5, 1,  U2,  nil,  3, 3    ; Alp     (School)
Naval Warfare,             3,-2,  U2,  nil,  1, 0    ; Amp     (Coastal Defence)
Medicine,                  4, 1,  CoL, Bri,  3, 2    ; Ast     (Hospital)
Replaceable Parts,         4,-1,  Cmb, Bro,  1, 4    ; Ato     (Cannon Foundry)
Special Technology,        6,-1,  no,  no,   3, 3    ; Aut  5
Banking,                   4, 1,  Lit, Cur,  2, 1    ; Ban     (Bank)
Architecture,              4, 0,  Alp, nil,  3, 3    ; Bri     (Sewer System)
Machinery,                 6,-1,  Lit, Bri,  1, 4    ; Bro     (Manufacture)
Ceremonial Burial,         5, 0,  U1,  nil,  0, 2    ; Cer     (Totem Pole)
Liberalism,                5,-1,  Lit, CoL,  3, 2    ; Che  10 (Theater)
--------------------------,5, 0,  no,  no,   1, 0    ; Chi
Civil Service,             4, 1,  Lit, Cur,  2, 2    ; CoL     (Town Hall)
--------------------------,5, 0,  no,  no,   3, 0    ; CA
Engineering,               5,-1,  Bro, Lit,  1, 4    ; Cmb     (Sawmill)
--------------------------,5, 0,  no,  no,   2, 2    ; Cmn  15
Sailing,                   4, 1,  U2,  Amp,  1, 0    ; Cmp     (Seaport)
--------------------------,5, 0,  no,  no,   2, 0    ; Csc
--------------------------,5, 0,  no,  no,   0, 4    ; Cst
Ship Building,             4, 0,  Lit, Amp,  1, 0    ; Cor     (Shipwright)(Shipyard)
Coinage Law,               4, 1,  Alp, nil,  1, 1    ; Cur  20 (Marketplace)
--------------------------,5, 0,  no,  no,   2, 2    ; Dem
Free Economy,              4, 1,  CoL, Che,  2, 1    ; Eco     (Taxes)
Morgan's Rifles,           4, 0,  U2,  CoL,  3, 0    ; E1   23 (Units spawning)
Special Technology,        4, 1,  no,  no,   3, 3    ; E2
Lee's Legion,              4, 0,  U2,  CoL,  3, 0    ; Eng  25 (Units spawning)
Green Mountain Boys,       3, 1,  U2,  CoL,  3, 0    ; Env  26 (Units spawning)
Stockbridge Mohicans,      2,-1,  U2,  CoL,  3, 0    ; Esp  27 (Units spawning)
--------------------------,5, 0,  no,  no,   2, 4    ; Exp
--------------------------,5, 0,  no,  no,   0, 0    ; Feu
--------------------------,5, 0,  no,  no,   2, 4    ; Fli  30
Chieftain,                 3,-2,  U1,  Cer,  0, 2    ; Fun     (Tomahawk Thrower)
--------------------------,5, 0,  no,  no,   3, 3    ; FP
--------------------------,5, 0,  no,  no,   3, 3    ; Gen
--------------------------,5, 0,  no,  no,   3, 0    ; Gue
--------------------------,5, 0,  no,  no,   1, 0    ; Gun  35
Trading,                   4,-1,  Mys, Fun,  0, 1    ; Hor     (Musketmen)
Special Technology,        6, 0,  no,  no,   3, 3    ; Ind
Special Technology,        6, 0,  no,  no,   3, 3    ; Inv
Battle of New York,        5,-1,  no,  no,   3, 4    ; Iro  39 (Event Tech)
Battle of Charles Town,    4,-1,  no,  no,   3, 4    ; Lab  40 (Event Tech)
Battle of Saratoga,        4, 0,  no,  no,   3, 4    ; Las  41 (Event Tech)
Battle of Savannah,        5,-1,  no,  no,   3, 4    ; Ldr  42 (Event Tech)
Printing Press,            5, 2,  U2,  Alp,  3, 2    ; Lit     (Library)
--------------------------,5, 0,  no,  no,   2, 4    ; Too
--------------------------,5, 0,  no,  no,   1, 3    ; Mag  45
--------------------------,5, 0,  no,  no,   0, 1    ; Map
Battle of Philadelphia,    4, 1,  no,  no,   3, 4    ; Mas  47 (Event Tech)
Continental Army,          5, 0,  nil, no,   3, 0    ; MP   48
Military Drill,            4,-1,  MP,  nil,  3, 0    ; Mat     (Continental Line)
Cavalry Drill,             4, 0,  MP,  Mat,  3, 0    ; Med  50 (Continental Dragoons)
Artillery Drill,           6,-2,  Mat, Med,  3, 0    ; Met     (Continental Artillery)
--------------------------,5, 0,  no,  no,   3, 4    ; Min
--------------------------,5, 0,  no,  no,   3, 0    ; Mob
--------------------------,5, 0,  no,  no,   0, 2    ; Mon
Christianity,              5, 1,  nil, nil,  1, 2    ; MT   55
Horseback Riding,          4, 0,  Cer, Fun,  0, 4    ; Mys     (Horsemen)
--------------------------,5, 0,  no,  no,   1, 1    ; Nav
--------------------------,5, 0,  no,  no,   3, 3    ; NF
--------------------------,5, 0,  no,  no,   3, 3    ; NP
Special Technology,        6, 1,  no,  no,   3, 3    ; Phi  60  
--------------------------,5, 0,  no,  no,   1, 3    ; Phy
--------------------------,5, 0,  no,  no,   3, 4    ; Pla
--------------------------,5, 0,  no,  no,   1, 4    ; Plu     (Cst & Pot)
Hunting,                   4, 0,  Cer, Fun,  0, 0    ; PT      (Warrior)
--------------------------,5, 0,  no,  no,   0, 1    ; Pot  65
--------------------------,5, 0,  no,  no,   3, 4    ; Rad
--------------------------,5, 0,  no,  no,   2, 1    ; RR
--------------------------,5, 0,  no,  no,   3, 2    ; Rec
--------------------------,5, 0,  no,  no,   2, 4    ; Ref
--------------------------,5, 0,  no,  no,   3, 1    ; Rfg  70 
--------------------------,5, 0,  no,  no,   0, 2    ; Rep  
--------------------------,5, 0,  no,  no,   3, 0    ; Rob
--------------------------,5, 0,  no,  no,   3, 0    ; Roc
--------------------------,5, 0,  no,  no,   2, 1    ; San
--------------------------,5, 0,  no,  no,   0, 1    ; Sea  75
--------------------------,5, 0,  no,  no,   3, 3    ; SFl
--------------------------,5, 0,  no,  no,   3, 0    ; Sth
--------------------------,5, 0,  no,  no,   2, 3    ; SE
--------------------------,5, 0,  no,  no,   2, 4    ; Stl
--------------------------,5, 0,  no,  no,   3, 3    ; Sup  80
--------------------------,5, 0,  no,  no,   2, 0    ; Tac
--------------------------,5, 0,  no,  no,   1, 2    ; The
--------------------------,5, 0,  no,  no,   1, 3    ; ToG
--------------------------,5, 0,  no,  no,   0, 1    ; Tra
--------------------------,5, 0,  no,  no,   1, 3    ; Uni  85
--------------------------,5, 0,  no,  no,   0, 0    ; War
--------------------------,5, 0,  no,  no,   0, 4    ; Whe
--------------------------,5, 0,  no,  no,   0, 3    ; Wri     
Future Technology,         1, 0,  nil, nil,  3, 3    ; ...
Iroquois Confederacy,      3, 0,  nil, no,   0, 0    ; U1   90
American Revolution,       3, 0,  nil, no,   3, 0    ; U2
British Empire,            3, 0,  nil, no,   2, 0    ; U3
--------------------------,5, 0,  no,  no,   0, 0    ; X1
--------------------------,5, 0,  no,  no,   0, 0    ; X2
--------------------------,5, 0,  no,  no,   0, 0    ; X3   95
--------------------------,5, 0,  no,  no,   0, 0    ; X4
--------------------------,5, 0,  no,  no,   0, 0    ; X5
--------------------------,5, 0,  no,  no,   0, 0    ; X6
--------------------------,5, 0,  no,  no,   0, 0    ; X7   99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                       1, 0,    nil,
Parliament,                   40, 0,    nil,
Military Camp,                90, 1,    Mat,
Farm,                          6, 1,    Alp,
Totem Pole,                    4, 1,    Cer,
Marketplace,                   8, 1,    Cur,
School,                        8, 1,    Alp,
Town Hall,                     8, 1,    CoL,
Fortifications,                8, 0,    nil,
Sewer System,                  8, 2,    Bri,
Bank,                         12, 3,    Ban,
Church,                       12, 3,    MT,
Library,                      16, 3,    Lit,
-----------------------------,16, 4,    no,
Theater,                      10, 4,    Che,
Manufacture,                  20, 4,    Bro,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Cannon Foundry,               50, 4,    Ato,
Sawmill,                      24, 4,    Cmb,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Hospital,                     12, 2,    Ast,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Coastal Defence,               8, 1,    Amp,
-----------------------------,16, 4,    no,
Seaport,                       6, 1,    Cmp,
Shipwright,                   16, 3,    Cor,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Shipyard,                      8, 3,    Cor,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Taxes,                        60, 0,    Eco,
Ohio Company,                 20, 0,    nil,
Boston Tea Party,             20, 0,    nil,
East India Trading Co.,       20, 0,    nil,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Great Manitu,                 20, 0,    nil,
Royal British Army,           20, 0,    nil,
-----------------------------,16, 4,    no,
Palace of Versailles,         20, 0,    nil,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Royal British Navy,           20, 0,    nil,
Liberty Bell,                 20, 0,    nil,
-----------------------------,16, 4,    no,
Houses of Parliament,         20, 0,    nil,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Continental Congress,         20, 0,    nil,
Government Act,               20, 0,    nil,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
-----------------------------,16, 4,    no,
Declaration of Independence,  20, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Ohio Company
nil,        ; Boston Tea Party
nil,        ; East India Trading Co.
no,         ; ------------------------------
no,         ; ------------------------------
nil,        ; Great Manitu
nil,        ; Royal British Army
no,         ; ------------------------------
nil,        ; Palace of Versailles
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
nil,        ; Royal British Navy
nil,        ; Liberty Bell
no,         ; ------------------------------
nil,        ; Houses of Parliament
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
MP,         ; Continental Congress
nil,        ; Government Act
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
no,         ; ------------------------------
nil,        ; Declaration of Independence


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonists,             nil, 0,  3.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000
Minutemen,             nil, 0,  3.,0,  6a,3d,  1h,3f,  2,0,  0, nil, 000001000000000
Fort Ticonderoga,      nil, 0,  0.,0,  0a,1d,  1h,1f,  4,0,  1, nil, 000000000000000
Militias,              Pot, 0,  3.,0,  5a,5d,  1h,2f,  4,0,  1, nil, 000000000000000
Warrior,               nil, 0,  3.,0,  5a,6d,  2h,1f,  2,0,  1, nil, 000100000000000
Musketmen,             nil, 0,  3.,0, 10a,3d,  1h,5f,  5,0,  0, nil, 000101001000000
Horsemen,              nil, 0,  4.,0,  8a,8d,  2h,1f,  8,0,  0, nil, 000100000000001
Pirate,                nil, 0,  3.,0,  2a,4d,  2h,2f,  4,0,  1, nil, 000000000000000
Tomahawk Thrower,      nil, 0,  3.,0,  9a,5d,  2h,3f, 10,0,  0, nil, 000100000000001
General,               nil, 0,  3.,0,  8a,8d,  2h,2f,  4,0,  3, nil, 000010000000001
Continental Line,      nil, 0,  3.,0,  7a,7d,  2h,1f,  6,0,  1, Mat, 000000000000000
Continental Dragoons,  nil, 0,  4.,0,  9a,6d,  2h,3f, 10,0,  0, Med, 000000000000000
Continental Artillery, nil, 0,  2.,0, 16a,2d,  2h,8f, 14,0,  0, Met, 000000001000000
French Fusiliers,      nil, 0,  3.,0,  7a,7d,  2h,1f,  6,0,  1, nil, 000000000000000
French Grenadiers,     nil, 0,  3.,0,  8a,8d,  2h,3f,  8,0,  0, nil, 000000001000000
Hussars,               nil, 0,  4.,0,  9a,6d,  2h,3f, 10,0,  0, nil, 000000000000000
Field Artillery,       nil, 0,  2.,0, 16a,2d,  2h,8f, 14,0,  0, nil, 000000001000000
Spanish Fusiliers,     nil, 0,  3.,0,  7a,7d,  2h,1f,  6,0,  1, nil, 000000000000000
Spanish Grenadiers,    nil, 0,  3.,0,  8a,8d,  2h,3f,  8,0,  0, nil, 000000001000000
Officer,               nil, 0,  3.,0,  8a,8d,  2h,2f,  4,0,  3, nil, 000010000000001
Loyalists,             nil, 0,  3.,0,  7a,3d,  1h,2f,  4,0,  0, nil, 000001001000000
Queen's Hussars,       nil, 0,  4.,0,  8a,4d,  1h,3f,  4,0,  0, nil, 000000000000001
British Garrison,      nil, 0,  0.,0,  0a,11d, 2h,3f,  4,0,  1, nil, 000000000000000
Light Infantry,        nil, 0,  3.,0,  8a,5d,  2h,2f,  4,0,  3, nil, 000001001000000
Line Infantry,         nil, 0,  3.,0,  7a,7d,  2h,1f,  6,0,  1, nil, 000000000000000
Grenadiers,            nil, 0,  3.,0,  8a,8d,  2h,3f,  8,0,  0, nil, 000000000000000
Light Dragoons,        nil, 0,  4.,0,  9a,6d,  2h,3f, 10,0,  0, nil, 000000000000000
Foot Artillery,        nil, 0,  2.,0, 16a,2d,  2h,8f, 14,0,  0, nil, 000000001000000
Foot Howitzer,         nil, 0,  2.,0, 18a,2d,  2h,8f, 14,0,  0, nil, 000000001000000
Fusiliers,             nil, 0,  3.,0,  9a,8d,  2h,3f,  4,0,  0, nil, 000000001000000
Highlanders,           nil, 0,  3.,0, 10a,6d,  2h,3f,  4,0,  0, nil, 000000001000000
Foot Guards,           nil, 0,  3.,0,  9a,9d,  2h,3f,  4,0,  0, nil, 000000001000000
33rd Foot Infantry,    nil, 0,  3.,0,  9a,6d,  2h,4f,  4,0,  0, nil, 000000001000000
Butler's Rangers,      nil, 0,  3.,0,  7a,5d,  2h,1f,  4,0,  0, nil, 000011000000001
Hessian Musketeers,    nil, 0,  3.,0,  7a,7d,  2h,1f,  6,0,  1, nil, 000000000000000
Hessian Grenadiers,    nil, 0,  3.,0,  8a,8d,  2h,3f,  8,0,  0, nil, 000000001000000
Hessian Jaegers,       nil, 0,  3.,0, 10a,3d,  1h,5f,  5,0,  0, nil, 000101001000000
Brunswick Dragoons,    nil, 0,  4.,0, 10a,7d,  2h,3f, 10,0,  0, nil, 000000000000000
Hessian Artillery,     nil, 0,  2.,0, 16a,2d,  2h,8f, 14,0,  0, nil, 000000001000000
Bateaux,               nil, 2,  3.,0,  8a,4d,  2h,3f,  4,0,  2, nil, 000000000100000
Man-of-War,            nil, 2,  4.,0, 12a,10d, 2h,6f,  4,0,  2, nil, 000000000000000
Privateer,             nil, 2,  8.,0, 10a,6d,  2h,2f,  5,1,  2, nil, 000000000001001
Frigate,               nil, 2,  5.,0,  8a,7d,  2h,3f, 10,0,  2, nil, 100000000000001
East Indiamen,         nil, 2,  6.,0,  0a,4d,  2h,1f,  6,6,  4, nil, 000000000000000
Ship of the Line,      nil, 2,  4.,0, 12a,8d,  2h,4f, 18,0,  2, nil, 000000000000000
----------------------,no,  0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Spy,                   nil, 0,  3.,0,  0a,1d,  1h,1f,  4,0,  6, nil, 000001000000011
Merchant,              no,  0,  3.,0,  0a,1d,  1h,1f, 38,0,  7, no,  000000000000011
British Legion,        nil, 0,  4.,0,  9a,5d,  2h,3f,  4,0,  0, nil, 000000000000000
Colored Troops,        nil, 0,  3.,0,  6a,4d,  2h,1f,  4,0,  0, nil, 000000000000010
Green Mountain Boys,   nil, 0,  3.,0,  7a,5d,  2h,1f,  4,0,  0, nil, 000011000000001
George Washington,     nil, 0,  2.,0,  8a,7d,  2h,5f,  4,0,  0, nil, 000000001000001
Horatio Gates,         nil, 0,  2.,0,  8a,7d,  2h,5f,  4,0,  0, nil, 000000001000001
Marquis de La Fayette, nil, 0,  2.,0,  8a,7d,  2h,5f,  4,0,  0, nil, 000000001000001
Wilhelm von Steuben,   nil, 0,  2.,0,  8a,7d,  2h,5f,  4,0,  0, nil, 000000001000001
Comte de Rochambeau,   nil, 0,  2.,0,  8a,7d,  2h,5f,  4,0,  0, nil, 000000001000001
New York Artillery,    nil, 0,  2.,0, 16a,2d,  2h,8f,  4,0,  0, nil, 000000001000000
Virginia Artillery,    nil, 0,  2.,0, 16a,2d,  2h,8f,  4,0,  0, nil, 000000001000000
Connecticut Dragoons,  nil, 0,  4.,0,  9a,6d,  1h,3f,  4,0,  0, nil, 000000000000000
Maryland Dragoons,     nil, 0,  4.,0,  9a,6d,  1h,3f,  4,0,  0, nil, 000000000000000
New York Dragoons,     nil, 0,  4.,0,  9a,6d,  1h,3f,  4,0,  0, nil, 000000000000000
Virginia Dragoons,     nil, 0,  4.,0,  9a,6d,  1h,3f,  4,0,  0, nil, 000000000000000
Pennsylvania Dragoons, nil, 0,  4.,0,  9a,6d,  1h,3f,  4,0,  0, nil, 000000000000000
Morgan's Rifles,       nil, 0,  3.,0, 10a,3d,  1h,5f,  5,0,  0, nil, 000101001000001
Lee's Legion,          nil, 0,  4.,0, 10a,7d,  2h,3f, 10,0,  0, nil, 000000000000000
Stockbridge Mohicans,  nil, 0,  3.,0,  9a,5d,  2h,3f,  4,0,  0, nil, 000100000000001
New Hampshire Line,    nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Massachusetts Line,    nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Rhode Island Line,     nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Connecticut Line,      nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
New York Line,         nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
New Jersey Line,       nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Pennsylvania Line,     nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Maryland Line,         nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Delaware Line,         nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Virginia Line,         nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
North Carolina Line,   nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
South Carolina Line,   nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Georgia Line,          nil, 0,  3.,0,  7a,7d,  2h,1f,  4,0,  1, nil, 000000000000000
Fortress,              nil, 0,  0.,0,  0a,8d,  4h,2f,  4,0,  1, nil, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Iroquois Village, 1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,           1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,        1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,           2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,            2,4,  1,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,        3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,  yes,; Mou
Farm,             1,2,  5,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,             2,2,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,            2,3,  0,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Cotton Field,     2,3,  0,0,4,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,            1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Trade Post,       1,2,  1,2,3,
Cattle,           1,2,  3,0,2,
Grassland,        1,2,  2,1,0,
Timber,           2,3,  0,4,2,
Coal,             2,4,  0,8,2,
Goldmine,         3,6,  0,0,24,
Wheat,            1,2,  3,1,0,
City,             2,2,  4,4,4,
Native Village,   2,3,  2,1,1,
Plantage,         2,3,  0,1,4,
Fishing Grounds,  1,2,  3,0,2,
Trade Post,       1,2,  1,2,3,
Sheeps,           1,2,  3,0,1,
Grassland,        1,2,  2,1,0,
Timber,           2,3,  0,4,2,
Iron,             2,4,  0,12,2,
Silvermine,       3,6,  0,0,20,
Wheat,            1,2,  3,1,0,
City,             2,2,  4,4,4,
Native Village,   2,3,  2,1,1,
Plantage,         2,3,  0,1,4,
Fishing Grounds,  1,2,  3,0,2,

@TERRAIN1
Iroquois Village, 1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,           1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,        1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,           2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,            2,4,  1,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,        3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,  yes,; Mou
Farm,             1,2,  5,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,             2,2,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,            2,3,  0,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Cotton Field,     2,3,  0,0,4,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,            1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Trade Post,       1,2,  1,2,3,
Cattle,           1,2,  3,0,2,
Grassland,        1,2,  2,1,0,
Timber,           2,3,  0,4,2,
Coal,             2,4,  0,8,2,
Goldmine,         3,6,  0,0,24,
Wheat,            1,2,  3,1,0,
City,             2,2,  4,4,4,
Native Village,   2,3,  2,1,1,
Plantage,         2,3,  0,1,4,
Fishing Grounds,  1,2,  3,0,2,
Trade Post,       1,2,  1,2,3,
Sheeps,           1,2,  3,0,1,
Grassland,        1,2,  2,1,0,
Timber,           2,3,  0,4,2,
Iron,             2,4,  0,12,2,
Silvermine,       3,6,  0,0,20,
Wheat,            1,2,  3,1,0,
City,             2,2,  4,4,4,
Native Village,   2,3,  2,1,1,
Plantage,         2,3,  0,1,4,
Fishing Grounds,  1,2,  3,0,2,

@TERRAIN2
Iroquois Village, 1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,           1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,        1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,           2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,            2,4,  1,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,        3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,  yes,; Mou
Farm,             1,2,  5,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,             2,2,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,            2,3,  0,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Cotton Field,     2,3,  0,0,4,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,            1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Trade Post,       1,2,  1,2,3,
Cattle,           1,2,  3,0,2,
Grassland,        1,2,  2,1,0,
Timber,           2,3,  0,4,2,
Coal,             2,4,  0,8,2,
Goldmine,         3,6,  0,0,24,
Wheat,            1,2,  3,1,0,
City,             2,2,  4,4,4,
Native Village,   2,3,  2,1,1,
Plantage,         2,3,  0,1,4,
Fishing Grounds,  1,2,  3,0,2,
Trade Post,       1,2,  1,2,3,
Sheeps,           1,2,  3,0,1,
Grassland,        1,2,  2,1,0,
Timber,           2,3,  0,4,2,
Iron,             2,4,  0,12,2,
Silvermine,       3,6,  0,0,20,
Wheat,            1,2,  3,1,0,
City,             2,2,  4,4,4,
Native Village,   2,3,  2,1,1,
Plantage,         2,3,  0,1,4,
Fishing Grounds,  1,2,  3,0,2,

@TERRAIN3
Iroquois Village, 1,2,  2,2,2,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Drt
Plains,           1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,        1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,           2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 0,  0,  Grs,  no, ; For
Hills,            2,4,  1,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,        3,6,  0,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Hil,  yes,; Mou
Farm,             1,2,  5,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; Tun
Town,             2,2,  3,3,3,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Gla
Swamp,            2,3,  0,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Cotton Field,     2,3,  0,0,4,   no,  0, 0, 0,   no,  0, 0,  0,  Pln,  no, ; Jun
Ocean,            1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Trade Post,       1,2,  1,2,3,
Cattle,           1,2,  3,0,2,
Grassland,        1,2,  2,1,0,
Timber,           2,3,  0,4,2,
Coal,             2,4,  0,8,2,
Goldmine,         3,6,  0,0,24,
Wheat,            1,2,  3,1,0,
City,             2,2,  4,4,4,
Native Village,   2,3,  2,1,1,
Plantage,         2,3,  0,1,4,
Fishing Grounds,  1,2,  3,0,2,
Trade Post,       1,2,  1,2,3,
Sheeps,           1,2,  3,0,1,
Grassland,        1,2,  2,1,0,
Timber,           2,3,  0,4,2,
Iron,             2,4,  0,12,2,
Silvermine,       3,6,  0,0,20,
Wheat,            1,2,  3,1,0,
City,             2,2,  4,4,4,
Native Village,   2,3,  2,1,1,
Plantage,         2,3,  0,1,4,
Fishing Grounds,  1,2,  3,0,2,


@GOVERNMENTS
Revolution,              General,     General
Absolutism,              King,        Queen
Monarchy,                King,        Queen
Republic,                
Chieftain,               Great Chief, Great Chief
Monarchy,                King,        Queen
Democracy,               President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,           Livia,               0, 1, 1, Romans,         Roman,         0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,        Ishtari,             0, 2, 0, Babylonians,    Babylonian,   -1, -1,  1,
Frederick,        Maria Theresa,       0, 3, 3, Germans,        German,        1, -1,  1,     4, Fhrer, Fuehres, 6, Chancellor, Chancellor
Ramesses,         Cleopatra,           1, 4, 0, Egyptians,      Egyptian,      0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,      E. Roosevelt,        0, 5, 0, Americans,      American,     -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,        Hippolyta,           1, 6, 1, Greeks,         Greek,         0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,  Indira Gandhi,       0, 7, 2, Indians,        Indian,       -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,            Catherine the Great, 1, 1, 3, Russians,       Russian,       1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,            Shakala,             0, 2, 0, Zulus,          Zulu,          1,  0,  0,
Louis XIV,        Joan of Arc,         0, 3, 1, French,         French,        1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,        Nazca,               0, 4, 0, Aztecs,         Aztec,         0, -1,  1,
Mao Tse Tung,     Wu Zhao,             0, 5, 2, Chinese,        Chinese,       0,  0,  1,     3, Chairman, Chairperson
Henry VIII,       Elizabeth I,         1, 6, 3, English,        English,       0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan,     Bortei,              0, 7, 0, Mongols,        Mongol,        1,  1, -1,
Cunobelin,        Boadicea,            1, 1, 0, Celts,          Celtic,       -1,  1,  0,     4, Druid, Druid
Tokugawa,         Amaterasu,           0, 2, 2, Japanese,       Japanese,      1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,           Gunnhild,            1, 3, 3, Vikings,        Viking,        1,  1,  0,     1, Warlord, Warlord
Philip II,        Isabella,            1, 4, 2, Spanish,        Spanish,      -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,           Scheherezade,        0, 5, 0, Persians,       Persian,       0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,         Dido,                0, 6, 1, Carthaginians,  Carthaginian,  0,  0, -1,
Sitting Bull,     Sacajawea,           0, 7, 0, Sioux,          Sioux,         0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,          ...,                    0, 5, Arabs,          Arab,          1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,        ...,                    0, 1, Incas,          Inca,         -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Tobacco,
Salt Cod,
Furs,
Lumber,
Wheat,
Indigo,
Iron,
Corn,
Ambergris,
Livestock,
Naval Stores,
Rice,
Corn Whiskey,
Gold,
Deerhides,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:		            1 - invisible
;	00000010	non-disbandable (human players only):	    1 - cannot disband
;  	00000100	0-range-air-unit damage override:	    1 - override damage
; 	00001000	barbarian units can't be bought off:        1 - can't buy off
;	00010000	impassable terrain override:		    1 - override impassable terrain
;	01000000        barbarian unit will not expire:     	    1 - no expire
;	10000000        override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Colonists
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Minutemen
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fort Ticonderoga
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Militias
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Warrior
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Musketmen
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Horsemen
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pirate
10000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tomahawk Thrower
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;General
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Continental Line
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Continental Dragoons
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Continental Artillery
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;French Fusiliers
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;French Grenadiers
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hussars
00001000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Field Artillery
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spanish Fusiliers
00010000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spanish Grenadiers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Officer
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Loyalists
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Queen's Hussars
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;British Garrison
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Light Infantry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Line Infantry
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Grenadiers
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Light Dragoons
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Foot Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Foot Howitzer
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fusiliers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Highlanders
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Foot Guards
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;33rd Foot Infantry
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Butler's Rangers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hessian Musketeers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hessian Grenadiers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hessian Jaegers
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Brunswick Dragoons
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hessian Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bateaux
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Man-of-War
00100000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Privateer
01011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Frigate
01000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;East Indiamen
01011000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ship of the Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;----------------------
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spy
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Merchant
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;British Legion
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Colored Troops
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Green Mountain Boys
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;George Washington
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Horatio Gates
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Marquis de La Fayette
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Wilhelm von Steuben
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Comte de Rochambeau
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New York Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Virginia Artillery
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Connecticut Dragoons
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Maryland Dragoons
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New York Dragoons
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Virginia Dragoons
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pennsylvania Dragoons
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Morgan's Rifles
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lee's Legion
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Stockbridge Mohicans
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Hampshire Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Massachusetts Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Rhode Island Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Connecticut Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New York Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;New Jersey Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pennsylvania Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Maryland Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Delaware Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Virginia Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;North Carolina Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;South Carolina Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Georgia Line
00000000, 00000000, -1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Fortress
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

